Dev Log 2 (version 0.2.0)


Dev Log 2 - 2023-09-24 to 2023-09-31

This week, we mainly focused on making the game playable, this included polishing the map, making objects actually damage other characters, adding 2 players functionality, making a better UI, and fixing some existing bugs. We also had a creative session with our design team to design a better map.

Tasks Completed

  • Bug fixing:
    • Fixed highlighting objects that are near object
    • Improved pickup and throw mechanics
    • Fixed player spawning inside each other bug
    • Fixed the lack of rotation on the player
    • Added collisions to the walls and surrounding environment
    • Removed bug that pushed player with picked up object
  • Make a start and end game UI
  • Added multiplayer aspect, currently 2 player on keyboard
  • Organized and refactored the codebase
  • Throwable objects now damage players based on object velocity
  • Adjusted the sizes of colliders so they actually work
  • Added objects for the map
  • Skybox changed
  • Picking up objects is based off the mass of the object
  • Picking up larger objects slow you down
  • Filmed Tech Demo

Challenges

  • Dealing with race conditions while trying to initialize and move the players
  • Making a smooth and polished UI in Unity for our start and end screen
  • Avoiding hats when doing hit detection and making sure objects that you throw cannot hit yourself
  • Smoothing out a lot of bugs that were created during the rushed game jam
  • Merging together all our changes after refactoring and organizing our Github repository

Files

TheWildestWest Tech Demo 2023:10:03.mov 369 MB
Oct 04, 2023

Get The Wildest West

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