Dev Log 9 (v0.8.0)


Dev Log 9  - 2023-11-22  to 2023-11-29

This week mostly involved incorporating feedback we received from our Beta presentation and polishing our final changes before the end of the semester. We mostly worked on fixing some visual bugs, adding new items and revamping our death/points system.

Tasks Completed

  • Began reworking the score system to keep track of total points instead of wins
  • Added in some new music and sound effects
  • Shortened round length and number of rounds
  • Removed death from the game
    • Players can keep playing after they have no hats
    • Falling off of the stage loses 1 hat and respawns the player
  • Camera no longer tracks players in the Y-direction
  • Large train rails no longer respawn after being thrown off the stage
  • Added invisible wall that blocks off player from running into the tunnel
  • Made the player indicator be rendered on top of everything else
  • Made the throwing more consistent by moving the position of the items to in front of the player instead of to the side
  • Decreased the pickup range
  • Made held objects not collide with players anymore
  • Fixed the size of the hats when on the ground
  • Fixed the hats to follow the players’ heads when running (or in any animation)
  • Added the new Explosive Barrel assets functionality (blow up)
  • Added the new Explosive Barrel assets animation
  • Redid camera position calculation algorithm
  • Added idle Animation for the player

Challenges

  • Had an issue with the ExplosiveBarrel script, the class extended the ThrowableObject script, however I didn’t remove that script, only unticked it. Which was causing a weird bug for picking up objects.

Files

WildestWest-windows-x86_64.zip 137 MB
Nov 22, 2023
The Wildest West Play Testing Report Final.pdf 807 kB
Nov 27, 2023

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